Monday 27 July 2015

Night Sky


Seeing how dark the cave scene was I thought about making the same changes to the forest to give it more of a horror feel compared to a sunny day. I went about making the world night time so that the flashlight but be used in better effect.

 Adding a new Variable for the Sun speed/Time of day


 Finished Blueprint to change the time of day.

 The default time when the blueprint is active is dusk.

 By changing the sun speed time the time of day changes to night.


 The eye exposure option was originally turned on which meant that the scene became brighter when playing. By turning it off the scene will become a lot darker. Tweaking this further will make the work even darker depending on what feel is needed.


I had trouble looking at the final scene in play mode where the torch is active. While running simulate mode which this image currently is the world is dark but the flashlight does not work. When I play the scene the world stays light as building the light takes too long to do. The error message that comes up is that the foliage I have painted is very large and therefore increases the build time. I will look into if I can make multiple layers for the foliage so that the times will be reduced.

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