As part of my game idea i need to create some sort of beach or coast line around the island. Using a pack purchased from the Unreal Engine Marketplace, called Low Poly Foliage Jungle Pack, I used these along with some YouTube tutorials to create the island.
Putting a shape down to turn into an ocean
Ocean texture
Blueprint editing to make the ocean texture more transparent. The end result would be more suited to a lake or smaller body of water so it is something I might return to on the final build
Blueprint edits to create a custom material to paint the world. This material features 3 layers of Stone, Sandstone (closest substitute for sand) and grass.
World Painting
Put the ocean back in
I decide to build a small shack to make the island a little less bare
The problem I had with this other than slow loading times was that the textures on the cylinder posts did not form around the entire post. Instead the texture starts again on each face of the post.
Using the Foliage painter to place Trees, Ferns and Grass
--- Final Scene Images ---
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