Monday, 21 September 2015

City Inspiration

The inspiration for the game comes from 2 places.

Firstly is Mirror's Edge, A free running game that has you travelling over and through buildings in a city. Quickly traversing from one building to the next using the roof tops.

The second is Crackdown. The mechanic of this game that I am looking at is the ability to upgrade your character using orbs that then result in you being able to jump higher and further than before. These upgrades are needed if the player wants to reach the top of the taller buildings. An idea I plan to use.

Below are images taken from each game.


----- Mirror's Edge -----


























----- Crackdown -----












Wednesday, 16 September 2015

City Jump Test Map

City Jump Test Map

Started making models in Google SketchUp



Second Building



Third Building



Imported the buildings into Unreal Engine



Simple code to delete Orb and increase Jump Height

Jump Orb

Multiple Orbs needed to increase Jump Height





----- Videos -----


Monday, 17 August 2015

Gravity Test Map

Gravity Test Map

Using blocks and trigger boxes I can change the gravity when the player enters a new area

The gaps get bigger and bigger as the gravity decreases

Blueprint code

Finished run with trigger boxes and materials


----- Videos -----